Another unconventional #ScreenshotSaturday after another massive day of game design.
Every postit on the floor is an almost perfect plot idea we cut. Only the crème de la crème survived
Our chess AI currently has about 20 different evaluation functions, each with their own weighting. That's too much to tune by hand, so I'm running an automated AI chess tournament to evolve 100s of different AIs and find the optimal weightings.
It's working quite well so far :)
Not technically a #ScreenshotSaturday, but we’ve spent the whole day working on our game narrative design.
We’ve had some incredible ideas for some of the mysteries, can’t wait to share them with everyone!
Build an internal Chess Puzzle Editor to (hopefully) make playtesting designs much easier.
Reworked the save/load system to make it simpler (we totally didn't need a souls-like autosave system with no manual saves) and started work on the Load Game interface.
What do you think of the two different menus for when there is/isn't already a save?
Added a way to re-play old chess scenarios and try to beat your own score #ScreenshotSaturday #IndieDev #GameDev
Added a dyslexic font option to our settings. Getting some pretty serious layout shift, but it's a good start!
What other accessability features would you consider adding?
Why does this feel like stealing valour?
https://gear.bioware.com/products/mass-effect-rachni-wars-challenge-coin
Terser is really clever. It figured out how to partially apply this function and remove a whole function call automatically!
Making a Narative Chess Game.
Did some podcasts in the past.
I know I spelt mastadon wrong