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Reworked the save/load system to make it simpler (we totally didn't need a souls-like autosave system with no manual saves) and started work on the Load Game interface.

What do you think of the two different menus for when there is/isn't already a save?

This may be a year in which I get a new album from Fall Out Boy, Paramore, and My Chemical Romance.

I'm so fucking hyped, an embarrassment of riches

Added a dyslexic font option to our settings. Getting some pretty serious layout shift, but it's a good start!

What other accessability features would you consider adding?

Also finally got a quick and simple particle system working. It's not much, but it really adds a lot of pizzazz to the clicking experience

Built out own integrated test runner. Tests are simple javascripts that run in-engine, and output test data to a file!

Job 1 of getting back into the Game Dev saddle was setting up CI auto-builds for all our target platforms. Took about 5 hours of poking, but I've now got a system I like that runs in ~3 mins and dumps all the builds onto my local server

TFW you write a blog post and forget to post it to reddit, but someone else does it for you...

Terser is really clever. It figured out how to partially apply this function and remove a whole function call automatically!

little bonsai

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